![]() ![]() Take everything I've said with a grain of salt because I am relatively inexperienced with modding melee (though I'd love to work on a mod one day) besides installing this and 20xx. Additionally, the mod should be the same size (1.36GB) as vanilla melee and the training mode. You should notice that your patching process also takes longer as well. iso/.gcm has a different checksum string, this is a good sign. iso/.gcm that is pure, the patcher should be able to successfully patch the mod to the new. The optimal way to do this is to obtain the. GCMs have different checksums or some differentiation in checksum values are permitted and the cases where the mod fails to patch, the checksum values have changed too much.Īs far as I've found, the only solution is to obtain a pure Melee NTSC v1.02. So my best guess is that either unmodified. Sidenote: I was writing this as I was checking my new working version's checksum and I thought for sure it would match the aforementioned post, but that was not the case. I believe this is because of the way that 20xx patches, which uses root files and a rebuilder instead of xdelta. This may be counterintuitive to those of you, like myself, who have previously installed the 20xx training pack since 20xx patches fine to this same. According to this post, the values for the different NTSC values are as follows:Ġ99774a4a248ceacde95523e7cd42236 - My Impure NTSC Version 1.02 (.iso)ĥ8d4dba5d0f26b8a8d3f0b2d71816e6c - My Pure NTSC Version 1.02 (.gcm)ģa62f8d10fd210d4928ad37e3816e33c - NTSC Version 1.00 (.iso)Ħ7136bd167b471e0ad72e98d10cf4356 - NTSC Version 1.01 (.iso)Ġe63d4223b01d9aba596259dc155a174 - NTSC Version 1.02 (.iso) <- This is the one you want!Īllegedly, every pure NTSC Version 1.02 checksum should match the above Strings your training mode patch is failing because your. You should then receive a long string of letters and numbers. click "compute" next to the MD5 Checksum box You can check your checksums by doing the following:ģ. It's essentially the same as if you threw in the incorrect version of melee and the patcher won't have the correct checksums to alter in order to mod your game. iso/.gcm isn't perfect the patcher flips out. The checksums differ between versions ie: NTSC v1.00 of melee has different checksums than NTSC v1.02 and PAL has different checksums than NTSC. iso/.gcm you have is the version the xdelta patcher is looking for. iso/.gcm which works normally, that doesn't necessarily mean that the. So although you may be using an unmodified. bat file, I think I figured out some information that might help you. Yo, to everyone who is getting the "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" error when dragging their vanilla NTSC. It seems you've already patched this for some characters, but would be nice if ICs up+B didn't reset the event since it can be used to refresh ledge invincibility. Sometimes it ends so fast, I can't figure out what I did wrong. Maybe an option to have the opponent jump out of meteors? Or a pattern that explicitly gives more weight to extreme angles (maybe something like 80% split between combo/survival/perpendicular angles and 20% to slight angles). ![]() Does "random DI" pick randomly from all possible trajectory angles, or from all possible input angles (biasing towards the cardinal directions)? If it's the former, an "input-weighted random DI" option might be useful. For some chaingrabs/throw combos, slight angles don't really force you to do anything differently, and opponents are more likely to mix you up with extreme angles. Random DI seems to returns a lot of slight angles. How are survival DI/combo DI defined? Maximum vertical/horizontal trajectory components, 90 degree rotations of the launch angle, or something else? Would be more useful if it was random, or if you could select the option. When missed tech is selected, it seems to default to CPU missed tech behavior, which is to roll away (and occasionally getup attack, depending on level), rather than keeping the random getup options. Possible there's some flag that got set incorrectly here? ![]() I noticed that it's possible to grab Fox (and maybe other characters) out of the missed tech animation, but this doesn't seem to be possible in vanilla melee. I have a few observations & questions I have after messing around with it for the past few days: This is seriously amazing-thank you so much for your work on this. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |